Topic: Neverball for Microsoft DirectX
The Neverball OpenGL has been already updated for a quiet while, and now it's time to implement with C++ (only for Visual Studio 2019 or later version).
Let's start with projects! The starter code is already prepared (without SDL2 / OpenGL):
https://drive.google.com/file/d/11Gp8PU … sp=sharing
NOTE: Microsoft DirectX uses the same coordinate system as OpenGL: X points left, Y points up and Z points backwards / towards to the viewer. Plus, 1 Microsoft unit correspond exact 1 Neverball unit.
When you using C++ with DirectX, an include header „DirectXMath.h“ will appear.
Made with Msys2 for Windows 10