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<![CDATA[Neverforum — Developer's Discussions]]> http://neverforum.com/fmpbo/index.php Sun, 02 May 2021 08:24:10 +0000 PunBB <![CDATA[Re: Neverball in the browser]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35824#p35824 Haven't tried playing Reshaun's levels on my phone yet, but I imagine it is!

Planning to add more levelsets once the package framework is ironed out.

(Hopefully yours, too, down the line. Need to port clockwork items over to Neverball...)

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Sun, 02 May 2021 08:24:10 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35824#p35824
<![CDATA[Re: Neverball in the browser]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35823#p35823 I like that you added Reshaun's levels into the web version. I've been playing it on my phone and it's very challenging.

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Sat, 01 May 2021 14:44:35 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35823#p35823
<![CDATA[Re: Neverball in the browser]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35822#p35822 cupofdirtfordinner wrote:

please make a web version of neverputt next!

Putt does not support Emscripten, YET!

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Fri, 30 Apr 2021 15:43:51 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35822#p35822
<![CDATA[Re: Neverball in the browser]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35821#p35821 please make a web version of neverputt next!

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Thu, 29 Apr 2021 07:47:03 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35821#p35821
<![CDATA[Re: [Not about Neverball] Bad news for Neverball version 1.6]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35811#p35811 Does your version of Neverball have a name? Maybe "Pennyball"?

It is very confusing when you talk about "Neverball", but you're actually talking about your own custom version.

Don't call your game "Neverball" or "Neverball 1.7", or "Neverball anything". It's weird and confusing.

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Fri, 02 Apr 2021 07:43:24 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35811#p35811
<![CDATA[[Not about Neverball] Bad news for Neverball version 1.6]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35810#p35810 We have been detected that is created within end support, maybe check in the topic link:
http://neverforum.com/fmpbo/viewtopic.p … 809#p35809

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Thu, 01 Apr 2021 18:54:52 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35810#p35810
<![CDATA[Re: Neverball in the browser]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35779#p35779 Implemented proper fullscreen API support and dynamic canvas size.

The little button in the top left corner enables fullscreen.

So now, if you visit the URL on your phone, you'll have a decent mobile experience with the game. You can go from landscape to portrait or enter/exit fullscreen and the game will handle that well. Try it out.

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Sun, 21 Feb 2021 21:26:51 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35779#p35779
<![CDATA[Re: Neverball in the browser]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35770#p35770 All this stuff is in Neverball.

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Wed, 17 Feb 2021 05:48:13 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35770#p35770
<![CDATA[Re: Neverball in the browser]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35769#p35769 could this same controller config menu be added to neverball as well since i just can't stand editing the neverballrc file to map the controllers stuff to the game over and over again

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Wed, 17 Feb 2021 05:34:12 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35769#p35769
<![CDATA[Re: Neverball in the browser]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35759#p35759 I just added a gamepad options screen to Neverball.

Prior to this, I added joystick hotplugging to Neverball. So the game automatically uses any controller that you plug in / press a button on.

So now you can do this:

1) Go to https://neverball.github.io/
2) Plug in a controller.
3) Configure the controller under Options -> Gamepad.
4) Play Neverball in the browser with your controller.

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Sat, 13 Feb 2021 10:00:17 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35759#p35759
<![CDATA[Re: Neverball in the browser]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35681#p35681 parasti wrote:

Updated the visuals a bit: https://neverball.github.io/

When I click this button "Play now!", then settings and about is still visible! It requires hidden text element except canvas-element.

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Tue, 24 Nov 2020 11:28:10 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35681#p35681
<![CDATA[Re: Neverball in the browser]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35680#p35680 Updated the visuals a bit: https://neverball.github.io/

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Sun, 22 Nov 2020 20:11:20 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35680#p35680
<![CDATA[Re: Neverball for Microsoft DirectX]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35656#p35656 Mrko wrote:

i dont really understand... do i just copy the data folder from the actual nb to the directx one?

Most of the OpenGL Game Data has images (PNG/JPG), sounds (OGG), models and fonts (TTF), when they using. If you copy the data folder, only FBX models, Wave-Sounds (WAV) and Direct-Draw Surface (DDS) are supported.

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Mon, 09 Nov 2020 18:10:11 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35656#p35656
<![CDATA[Re: Neverball for Microsoft DirectX]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35655#p35655 i dont really understand... do i just copy the data folder from the actual nb to the directx one?

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Mon, 09 Nov 2020 13:26:49 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35655#p35655
<![CDATA[Re: Neverball for Microsoft DirectX]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35653#p35653 Mrko wrote:

game shows nothing when compiled, is this an error orr something?

This is an Neverball source game template, you can port from OpenGL to Microsoft DirectX instead. You can also create the HLSL shader files, if you want.

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Sun, 08 Nov 2020 15:12:32 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35653#p35653