Here's the github repo if you wanna help on the development(DISCLAIMER:I'm not really that good at C yet, so if my code was INSANELY messy, please tell me,ok?im just 13)
(concept is in the image)
UPDATE: properly forked from neverball.]]>
Postpositive update: Neverball with my server file manager?
Neverball server file manager, BUT IT GOES WRONG!
The Neverball is now associated with the server file manager.
Check this out with screenshots!]]>
I used WiiUse (https://github.com/wiiuse/wiiuse) to make Neverball / Neverputt compatible with the WiiMote on Windows 10, as the current library is outdated and probably only works on Linux. I will add a few options to set the sensitivity, invert or alternate axis - so you can choose how you hold the wiimote - but it does work and should be cross-platform
This would sold the issue https://github.com/Neverball/neverball/issues/133
How could I contribute ?
For Msys2, download the batch files, before you can compile the game.]]>
Really, what would you rather use?
OFFICIAL TRENCHBROOM 2 TRAILER
Let's start with projects! The starter code is already prepared (without SDL2 / OpenGL):
https://drive.google.com/file/d/11Gp8PU … sp=sharing
NOTE: Microsoft DirectX uses the same coordinate system as OpenGL: X points left, Y points up and Z points backwards / towards to the viewer. Plus, 1 Microsoft unit correspond exact 1 Neverball unit.
When you using C++ with DirectX, an include header „DirectXMath.h“ will appear.]]>
If their balls runs out while playing "Challenge" game mode, then players can ask for more balls. If the wallet is insufficent, it can be buy more coin packs from In-App-Purchases.
If timer runs out, then players can ask for more time without "Zen" game mode. Zen mode is valid for Classic mode.
Play the new latest version for now!]]>
I wanna do some changes to the game itself.]]>
speeddance.map (including Retour de force) and other boss levels have been replaced as boss background and boss music.]]>