Topic: Neverball in the browser
Sounds cheesy, but check this out: https://neverball.github.io/
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Neverforum → Developer's Discussions → Neverball in the browser
Sounds cheesy, but check this out: https://neverball.github.io/
Now Neverball is more widely available than before!
What the...? Did you just created with the emscripten?
What the...? Did you just created with the emscripten?
Yes.
it doesn't work for me
it doesn't work for me
Tell me more.
What browser are you using? Are there any errors in the developer console?
SuperBallMaster wrote:it doesn't work for me
Tell me more.
What browser are you using? Are there any errors in the developer console?
Google chrome
There are so many sound and music glitches, that hurt my ears.
Tell me your browsers and operating systems.
Post your console output. Post screenshots!
To open the developer console on Google Chrome, press Ctrl-Shift-I (capital i).
For me it didn't work with IE 11 but it worked fine with Firefox 75.0
Somehow this in-browser-version feels different to manoeuvre... it seemed to me as if the floor is being tilted very easily here and responds in a much more sensitive way (hence it's a bit harder to control the ball)
It doesn't use your local Neverball settings. In fact, it can't, since it runs in the browser sandbox. Could the difference in control arise simply from different settings?
It doesn't use your local Neverball settings. In fact, it can't, since it runs in the browser sandbox. Could the difference in control arise simply from different settings?
If my settings are different then it's most likely the reason
I thought you used some custom neverballrc options to restore pre-1.6 tilt responsiveness? Could that be it? Those are currently not exposed for editing in the browser. Or perhaps I am just mixing you up with another Neverballer?
I thought you used some custom neverballrc options to restore pre-1.6 tilt responsiveness? Could that be it? Those are currently not exposed for editing in the browser. Or perhaps I am just mixing you up with another Neverballer?
True, I was complaining that "the feel" is different when 1.6 came out but I never used specific customized options. So I'm not the one
Been playing this on my phone (no sound, fullscreen) Firefox Mobile is a little too laggy, but Google Chrome and Samsung Internet are providing very smooth framerates. Just finished Neverball Hard! It was actually hard. The touch controls provide a nice a learning curve.
Moved to a new URL at https://neverball.github.io
Moved to a new URL at https://neverball.github.io
How about stellar websites? (see spoiler that includes german.)
Updated the visuals a bit: https://neverball.github.io/
Updated the visuals a bit: https://neverball.github.io/
When I click this button "Play now!", then settings and about is still visible! It requires hidden text element except canvas-element.
I just added a gamepad options screen to Neverball.
Prior to this, I added joystick hotplugging to Neverball. So the game automatically uses any controller that you plug in / press a button on.
So now you can do this:
1) Go to https://neverball.github.io/
2) Plug in a controller.
3) Configure the controller under Options -> Gamepad.
4) Play Neverball in the browser with your controller.
could this same controller config menu be added to neverball as well since i just can't stand editing the neverballrc file to map the controllers stuff to the game over and over again
All this stuff is in Neverball.
Implemented proper fullscreen API support and dynamic canvas size.
The little button in the top left corner enables fullscreen.
So now, if you visit the URL on your phone, you'll have a decent mobile experience with the game. You can go from landscape to portrait or enter/exit fullscreen and the game will handle that well. Try it out.
Neverforum → Developer's Discussions → Neverball in the browser
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