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1 (edited by p2013125 2019-06-12 05:57:49)

Topic: Help with some error when compiling Neverball 1.5.x

I am currently using Kubuntu 19.04 and i get some error when i try to compile the source code.I don't know anything about C Programming so please help
Error:
clement@KubuntuWindowsPC:~/桌面/neverball-neverball-1.5.4$ make
scripts/version.sh: 8: scripts/version.sh: svnversion: not found
Will make a "devel" build of Neverball r.
cc -Wall -ansi -pedantic -O2 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -U_GNU_SOURCE -I/usr/include/libpng16 -Ishare -DVERSION=\"r\" -DCONFIG_USER=\".neverball-dev\" -DCONFIG_DATA=\"./data\" -DCONFIG_LOCALE=\"./locale\" -DENABLE_NLS=1 -DNDEBUG -MM -MP -MF share/base_image.d -MT "share/base_image.o" share/base_image.c
cc -Wall -ansi -pedantic -O2 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -U_GNU_SOURCE -I/usr/include/libpng16 -Ishare -DVERSION=\"r\" -DCONFIG_USER=\".neverball-dev\" -DCONFIG_DATA=\"./data\" -DCONFIG_LOCALE=\"./locale\" -DENABLE_NLS=1 -DNDEBUG -o share/base_image.o -c share/base_image.c
share/base_image.c: In function ‘image_load_png’:
share/base_image.c:97:45: warning: implicit declaration of function ‘png_sizeof’; did you mean ‘png_set_eXIf’? [-Wimplicit-function-declaration]
         if (!(bytep = png_malloc(readp, h * png_sizeof(png_bytep))))
                                                                                 ^~~~~~~~~~
                                             png_set_eXIf
share/base_image.c:97:56: error: expected expression before ‘png_bytep’
         if (!(bytep = png_malloc(readp, h * png_sizeof(png_bytep))))
                                                                                 ^~~~~~~~~
make: *** [Makefile:299: share/base_image.o] Error 1

I get this error when i try to compile Neverball 1.5.x

Specialized in x86 assembly,knows how to use c , c++ and a bit of java.
Focusing on the ForgeBall project and Minceraft.
Download Minceraft here->  link

2

Re: Help with some error when compiling Neverball 1.5.x

If you attempt to compile inside the SDL2 port, you need only the latest version of the game (not 1.5 or earlier).

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Made with Msys2 for Windows 10