101 (edited by lolek185 2019-01-06 19:30:04)

Re: Neverball Extreme

adacrop wrote:

Look what I found in the link below.

https://sites.google.com/site/csneverga … allextreme

LOL nice
EDIT!5th page of topic started big_smile

DON'T FORGET TO COMMENT, LIKE AND SUBSCRIBE
NEVERBRICK

102

Re: Neverball Extreme

I found a nice little secret

Post's attachments

extreme-13_02.nbr 1.3 mb, 7 downloads since 2019-02-18 

Download my levels here: http://neverforum.com/fmpbo/viewtopic.php?id=3147
Progress: Medium: 25/25    Hard: 20/25    Expert: 17/25

103

Re: Neverball Extreme

I have another small suggestion when you finish you update, change the set shot for Extreme IV to something else instead of Boxes because it spoils the final level.

Download my levels here: http://neverforum.com/fmpbo/viewtopic.php?id=3147
Progress: Medium: 25/25    Hard: 20/25    Expert: 17/25

104 (edited by adacrop 2019-03-03 16:21:39)

Re: Neverball Extreme

KodeBreaker wrote:

I have another small suggestion when you finish you update, change the set shot for Extreme IV to something else instead of Boxes because it spoils the final level.

Will do @KodeBreaker. BTW, I'm tryna expand on the boxes level, but i'm afraid that the compiler might say overflow due to complexity limits, which will cause compilation issues. Does anyone know the complexity limits for brushes and entities?

Download the Neverball Extreme Tetralogy at http://neverforum.com/fmpbo/viewtopic.php?id=3276 or on my website.

105

Re: Neverball Extreme

I have a level that 3264 lumps with 109 entities. I checked Boxes, and it has 1,690 lumps but with 1,068 entities.


I'd say just keep compiling the level every time you add something to make sure it is compile-able.

Download my levels here: http://neverforum.com/fmpbo/viewtopic.php?id=3147
Progress: Medium: 25/25    Hard: 20/25    Expert: 17/25

106

Re: Neverball Extreme

KodeBreaker wrote:

I have a level that 3264 lumps with 109 entities. I checked Boxes, and it has 1,690 lumps but with 1,068 entities.


I'd say just keep compiling the level every time you add something to make sure it is compile-able.

I have a level that 2196 lumps with 1241 entities. Boxes, which has 1,690 lumps and 1,068 entities, is less than that.


I'll just keep compiling my level 20 every time I add something to make sure it is compile-able. If it ever breaks, I will let you know.


Sorry for stealing your comment.

http://neverforum.com/fmpbo/viewtopic.php?pid=34398 Code to generate levels... interesting...
The only other unfinished level, V, will come after I do all the others. I have a reason for this.

Name pronounced /tʃə.ˈmɑd/ ("chuh-mod") followed by the digits "seven zero zero".

107

Re: Neverball Extreme

@adacrop check your Discord PMs

Download my levels here: http://neverforum.com/fmpbo/viewtopic.php?id=3147
Progress: Medium: 25/25    Hard: 20/25    Expert: 17/25

108

Re: Neverball Extreme

@KodeBreaker Wrote:
I have another small suggestion when you finish you update, change the set shot for Extreme IV to something else instead of Boxes because it spoils the final level.

Seems to me shot boxes underlines the complexity of the set smile

109

Re: Neverball Extreme

Guys, I have a new website which contains my level sets and will eventually contain older versions of my sets.

Download the Neverball Extreme Tetralogy at http://neverforum.com/fmpbo/viewtopic.php?id=3276 or on my website.

110

Re: Neverball Extreme

please give a link

111

Re: Neverball Extreme

kuskov_2005nik wrote:

please give a link

sites.google.com/view/adacropsneverballpage

Download the Neverball Extreme Tetralogy at http://neverforum.com/fmpbo/viewtopic.php?id=3276 or on my website.