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Topic: New Version of Inferno

So there's a new version of Inferno... and it's even harder! How do I solve this level?

https://github.com/Neverball/neverball/ … nferno.map

Download my levels here: http://neverforum.com/fmpbo/viewtopic.php?id=3147
Progress: Medium: 25/25    Hard: 20/25    Expert: 17/25

2 (edited by PennySchloss 2019-03-23 15:18:30)

Re: New Version of Inferno

KodeBreaker wrote:

So there's a new version of Inferno... and it's even harder! How do I solve this level?

https://github.com/Neverball/neverball/ … nferno.map

I've just smashed over 3500 commits in the repository "neverball" (including sucking up into the future repository).
Check this out before you merge it!

Made with Ubuntu 18.04

3 (edited by KodeBreaker 2019-03-25 00:09:15)

Re: New Version of Inferno

This is what the new version looks like, and here are the two hints we have so far:


Elviz wrote:

Ah, so the trick is to fall out in the right spot? wink

Elviz wrote:

When building the level, I tried to make it impossible to jump over the rails by bumping against the inner edge of those stone paths. Given Neverball's possibilities for freestyle playing, however, it's hard to squash all shortcuts reliably. Still, I may need to start thinking about new countermeasures because you're not supposed to defeat the fire thwomps. Not this way, at least.

So the clue is that you are not supposed to be able to go to both switches. As shown in the new version, the switch that lowers the slide has been removed and has been put on both open switches. Meaning that the locked switch lowers the bump that puts you to the goal. I feel like it has to do something with that little piece behind the fence and timer.

Post's attachments

Inferno2.0.png, 92.61 kb, 512 x 361
Inferno2.0.png 92.61 kb, 3 downloads since 2019-03-24 

Download my levels here: http://neverforum.com/fmpbo/viewtopic.php?id=3147
Progress: Medium: 25/25    Hard: 20/25    Expert: 17/25

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Re: New Version of Inferno

KodeBreaker wrote:

[...] here are the two hints we have so far:

Don't read too much into those quotes.

The part about how the player is not supposed to defeat the thwomps had the caveat "Not this way, at least." And the remark about dtb's replay was just a bit of fun. Causing a fall-out, no matter where, is obviously not the trick.

5 (edited by KodeBreaker 2019-03-26 17:37:11)

Re: New Version of Inferno

I've seen that you edited another level of yours and added 2 new textures on GitHub. Are there new Nevermania levels coming soon?

Download my levels here: http://neverforum.com/fmpbo/viewtopic.php?id=3147
Progress: Medium: 25/25    Hard: 20/25    Expert: 17/25

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Re: New Version of Inferno

KodeBreaker wrote:

I've seen that you edited another level of yours and added 2 new textures on GitHub. Are there new Nevermania levels coming soon?

Currently, I'm just revisiting existing levels. After a five-year break, there are some improvements that I think should be made. The two textures are needed by the upcoming new version of Rails, although it seems that mtrl/orange has already been in use by add-on level sets for a while.

Perhaps there'll be a new level eventually, but it may take some time, and I haven't really started yet.