Topic: List of NB ideas (It the it)
(7/28/17: I changed the subject of this thread from "custom switch/teleporter field shapes" because I will be posting more ideas later.
Note for all ideas: I someday hope to learn more about code etc. and try to incorporate some, if not all, of these ideas. I am afraid that some of them could water down the gameplay from how it was originally intended to be. (Example: the text in parentheses in idea 3.)
)
Hi guys,
For a long time I have wished for another, customizable way to shape switch/teleporter (and goal, maybe?) fields in Radiant. I am thinking of being able to draw one or more brushes and linking these into a certain entity (possibly of a new type) in the same manner as func_train. Then the ball could roll into any part of the field of brushes to trigger the corresponding func_train.
This would make it easier to create situations such as the maze that is Argentum's levels 1 (the ball touches any part of the walls of the maze, and an invisible brush knocks the ball into the abyss), obviating the need for tons of info_camp entities. Then again, Elvis and a few other mappers have been able to do sort of unusual things with only circular (invisible) teleporters, such as
--It the it
6/19/17: a bit of help needed here, plz: http://neverforum.com/fmpbo/viewtopic.php?id=2988
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にほんご を べんきょう する。 (i am studying japanese)