Topic: The manual camera is easier for me
You want to know something about me, right? Well, looking around it seems that most people default to the chase camera, only using manual for angled acceleration and other tricks.
I actually find the manual camera the easiest. Perhaps that is because I only really ever used chase when dealing with levels where speed is more important than precision, like Retour de Force 1 and KodeBreaker Easy 1. The manual camera gives me more control, and as an added bonus, I have gotten "turn 45 degrees and use angled deceleration" as an automatic when approaching a hazard.
I am designing a level set, and for this reason I think several among you will find it more difficult, because they were designed and tested my someone fluent in manual camera and not in chase, but for an audience fluent in chase and less so in manual.
(NetRadiant is sort of hard to interact with... like, one annoyance is that the curve tool creates like 60 brushes which clutters the entity list...)
In particular, this makes levels like iLevels Suite 16 very difficult, because I have to shift between a manual-camera zone and one that is easier with the chase camera, and there is not much time to do that.
01 02 03 04 I 05 06 07 08 II 09 10 11 12 III 13 14 15 16 IV 17 18 19 20 V
(red = in-progress, bold+green = complete). I thought 18 was horrible so I am remaking it. 15 may suffer the same fate.