1 (edited by tastyfish 2018-03-26 19:12:17)

Topic: Player Ghosts?

Hello, I'm a new Neverball enthusiast. I like to focus on getting the fastest times in levels and I think it would be very nice to have the option to show a player ghost from given replay in order to see whether you're behind or ahead. Has this been suggested before?

EDIT: Oh and also it would be nice to be able to view multiple replays of the same map simultaneously. All these ideas come from Trackmania that I used to play. It allows to make nice comparisons of runs, such as https://www.youtube.com/watch?v=lw0iLblF25E. Just a suggestion, the game rocks already smile

2

Re: Player Ghosts?

one question would be whether you could collide with the ghost ball, but probably better to make the ghost ball intangible

It the it's level set: http://neverforum.com/fmpbo/viewtopic.php?id=2922
6/19/17: a bit of help needed here, plz: http://neverforum.com/fmpbo/viewtopic.php?id=2988
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3

Re: Player Ghosts?

It the it wrote:

one question would be whether you could collide with the ghost ball, but probably better to make the ghost ball intangible

Yes, I'd say no collision, that's how it usually works.

4 (edited by SuperBallMaster 2018-06-18 18:28:01)

Re: Player Ghosts?

preview of ghost mode

Post's attachments

result.png 412.96 kb, 14 downloads since 2018-06-18 

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5

Re: Player Ghosts?

i think he didnt mean that

How ya doin?

6 (edited by Mrko 2018-07-01 18:37:21)

Re: Player Ghosts?

You mean like this?

Post's attachments

Ghost mode.png, 81.05 kb, 259 x 194
Ghost mode.png 81.05 kb, 28 downloads since 2018-07-01 

How ya doin?

7

Re: Player Ghosts?

the another ball is the ghost the close one is the player

How ya doin?

8 (edited by Mrko 2018-07-01 18:41:43)

Re: Player Ghosts?

SuperBallMaster wrote:

preview of ghost mode

That'd break the Neverball systems of collision and you would go through the floor

How ya doin?

9

Re: Player Ghosts?

I'm locking this thread. The quality of the posts here seems to have hit rock bottom.

Player ghosts is a feature we've long wanted in the game, but just hasn't happened yet. Thanks for the suggestion, tastyfish.