1 (edited by acterhd 2017-05-02 17:57:44)

Topic: Neverball RT Remake (ray tracing 2.0) announce

Today code base of current Neverball RT very outdated, so we planned not adapt old code, but remake ray traced version using newer shaders and engine. Probably name will same: Neverball RT, but I thing on another name, because this will is 2rd edition of Neverball. Will released and development under another author name.

Probably names: Experball (because experimental), Reyball (remake + ray tracing + Neverball name itself), Realball (probably realistic effects), Opticball (using ray tracing, that optically accurate), Physicball (probably incorrect name).

Development (probably) planned on June.

2 (edited by capitalknew 2017-06-24 12:02:03)

Re: Neverball RT Remake (ray tracing 2.0) announce

Media coming soon

3 (edited by capitalknew 2017-06-24 12:01:43)

Re: Neverball RT Remake (ray tracing 2.0) announce

We happy to announce about first stage of development.
github.com/capitalknew/neverball-cpp/tree/raytracing

4

Re: Neverball RT Remake (ray tracing 2.0) announce

Rayball sounds like a cool name!

5

Re: Neverball RT Remake (ray tracing 2.0) announce

For Neverball better, if a game will rewrite to C++ Object Oriented, and OpenGL 4.5, or Vulkan API.