1 (edited by It the it 2017-10-21 02:10:13)

Topic: It the it's levels (12/30/15 continuation)

Hello,

After a long time without any new levels, I've added a new level to my set, called "Bounce Box." When I create more levels (I have ideas for quite a few more), this one will definitely remain a bonus level. It's pretty difficult; I have only gone through its two sections (getting the coins and reaching the goal) separately, but I know it's possible. I hope you like it! wink

Hopefully I'll be able to create all of my ideas after a while. I will continue to post a screenshot for each of my upcoming levels as I make them and upload the updated sets here (like Elviz). I've switched from using the 'V' convention to the 'r' convention. For any levels, I'm open to suggestions+feedback for any adjustments to the time limit, etc. I'm also open to suggestions for default records for levels (right now for "Bounce Box" in particular).

Current set details:
release: #13
levels:
  (any second date: when the level was consummated/edited after a (long) time lapse)

  • Wood and Water (2012)

  • Pyramid Zone (2012)

  • Air Slalom (2017)

  • Invisible Land (2012-2017)

  • Wood'n'Glass (2011-2017)

  • Red Melon Building (2016)

  • Thwomp Catapults (2012-2017)

  • Lighted Warpzone (2016)

  • Ordinary Level with No Name (2016)

  • Bounce Box (bonus level) (2015)

  • Triple Trouble Thwomps (bonus level) (2016)
    (Next two levels in iti_levels_imp.zip)

  • Split Dancing (could be impossible-not fully tested) (2012)

  • Diamond Trail (could be impossible-not fully tested) (2012)

Note: The zip file includes (1) custom texture for 1 or more levels (Neverball will detect in .zip file automatically):

  • Green-and-purple target texture (from Neverball 1.4.0 !)

Screenshots:
Pyramid ZoneBounce Box
Red Melon BuildingLighted Warpzone
(10/20/17: As of 8/15/17, I am not posting any more screenshots of the levels here, to reduce the spoilers. The level set is in intermittent development; for this post, the list of levels above and the revision number of the set will be the only notifications of new levels.)


My old topic: http://forum.nevercorner.net/viewtopic.php?id=2504

Post's attachments

iti_levels_imp.zip 486.24 kb, 39 downloads since 2017-06-05 

iti_levels_r13.zip 2.4 mb, 26 downloads since 2017-09-15 

It the it's level set: http://neverforum.com/fmpbo/viewtopic.php?id=2922
6/19/17: a bit of help needed here, plz: http://neverforum.com/fmpbo/viewtopic.php?id=2988

I created my avatar with ANVIL-1000MD (c) and scaled it down with GIMP.

2

Re: It the it's levels (12/30/15 continuation)

At first glance it is very colorful and attractive, a little difficult to understand. Although I did not win... it is perfect as a bonus level. good work smile

¿what´s up? *Gus

3 (edited by It the it 2016-01-02 18:45:43)

Re: It the it's levels (12/30/15 continuation)

Please only look at this replay if you get too stuck trying to win my level. It shows the second part of winning the level (reaching the goal) being done separately.

Post's attachments

ittheit-I_part2clear.nbr 3.81 mb, 46 downloads since 2016-01-02 

It the it's level set: http://neverforum.com/fmpbo/viewtopic.php?id=2922
6/19/17: a bit of help needed here, plz: http://neverforum.com/fmpbo/viewtopic.php?id=2988

I created my avatar with ANVIL-1000MD (c) and scaled it down with GIMP.

4 (edited by It the it 2016-01-29 22:20:00)

Re: It the it's levels (12/30/15 continuation)

New level: Triple Trouble Thwomps
Triple Trouble Thwomps

This level turned out a bit more difficult than I intended. Fortunately, I could clear all of the level in the same run, unlike with my previous level (Bounce Box). There's a good deal of optional coins; I'm sure they're all are reachable, but I don't know if I set the time limit high enough (7 min and 45 sec). If you grab all the coins, please post a replay. I will probably post a small revision later!

There are now 2 bonus levels in my set. smile I have 2 more ideas for bonus levels. I had quite a bit of trouble testing both bonus levels. tongue Now I'm determined to make some medium non-bonus levels!

Thanks!
(The new level is now in the latest release of my set.)

It the it's level set: http://neverforum.com/fmpbo/viewtopic.php?id=2922
6/19/17: a bit of help needed here, plz: http://neverforum.com/fmpbo/viewtopic.php?id=2988

I created my avatar with ANVIL-1000MD (c) and scaled it down with GIMP.

5 (edited by It the it 2016-02-04 04:23:27)

Re: It the it's levels (12/30/15 continuation)

New level: Red Melon Building
Red Melon Building

I'm glad I found a good place to use Tones's turf-disco texture. Moreover, I made a level which is a bit less difficult and not a bonus level. You can always try collecting all the coins when you want a challenge. This is also my first maze level.

Note: In the first level, I originally used a hole I copied from one of Dave's levels. Now I've made my own 16-sided hole to go over the goal. Not that I don't like his holes, but I just wanted to do it now that I've found out how to make holes with the standard geometry. (I made a ring in the curve tool with the "slope" attribute set to 0, snapped all vertices on the 0.125 grid, and then moved the outer vertices to make a square.) I also added a couple blue coins to grab for challenge. smile

Like the melons?
(The new level is now in the latest release of my set.)

It the it's level set: http://neverforum.com/fmpbo/viewtopic.php?id=2922
6/19/17: a bit of help needed here, plz: http://neverforum.com/fmpbo/viewtopic.php?id=2988

I created my avatar with ANVIL-1000MD (c) and scaled it down with GIMP.

6

Re: It the it's levels (12/30/15 continuation)

New level: Lighted Warpzone
Lighted Warpzone

This level is inspired by CSY's Warpzone level. What makes it different is that it you ride on a barrel rather than a flat surface, and most of the walls will "fry" (mark as fallen-out) your ball if you touch them. I hope you like the difficulty! Now I'm working on the level to go before this one, which will be mostly a coin-grab level to provide balls in challenge mode. This is my first level to incorporate rotation. big_smile

(The new level is now in release #8.5 of my set. --
It's a half-release because I'm hoping to do the preceding level soon!)

It the it's level set: http://neverforum.com/fmpbo/viewtopic.php?id=2922
6/19/17: a bit of help needed here, plz: http://neverforum.com/fmpbo/viewtopic.php?id=2988

I created my avatar with ANVIL-1000MD (c) and scaled it down with GIMP.

7

Re: It the it's levels (12/30/15 continuation)

Hi,

I replaced the file attachment iti_levels_r8_5.zip with iti_levels_r9.zip. This file is the one that I had linked to on Steam. The newer file includes the level "Ordinary Level with No Name." The two potienially impossible levels have been moved to the file iti_levels_imp.zip.

--It the it

It the it's level set: http://neverforum.com/fmpbo/viewtopic.php?id=2922
6/19/17: a bit of help needed here, plz: http://neverforum.com/fmpbo/viewtopic.php?id=2988

I created my avatar with ANVIL-1000MD (c) and scaled it down with GIMP.

8

Re: It the it's levels (12/30/15 continuation)

<b>Level: Thwomp Catapults</b>
(I decided to stop posting screenshots to save spoilers.)

This the consummation of a level that I started in 2012. Instead of acting as obstacles, the thwomps in this level are conveyances to advance through the level. Two elements in addition to the catapults are somewhat thin rails and a grid of moving platforms, sort of in the fashion of RTF 02. I kept collecting all of the coins from being as much of a chore as in my two levels that are so far bonuses.

(Download at http://neverforum.com/fmpbo/viewtopic.p … 922#p31476 , the first post.)

It the it's level set: http://neverforum.com/fmpbo/viewtopic.php?id=2922
6/19/17: a bit of help needed here, plz: http://neverforum.com/fmpbo/viewtopic.php?id=2988

I created my avatar with ANVIL-1000MD (c) and scaled it down with GIMP.

9 (edited by It the it 2017-09-04 14:52:07)

Re: It the it's levels (12/30/15 continuation)

New Level: Air Slalom

This is the second warpzone-style level in the set  with a twist. It reminds me of Krappy Krap's two levels consisting of a func_train that push the ball down a ramp.

(Download at http://neverforum.com/fmpbo/viewtopic.p … 922#p31476 , the first post.)

--It the it

It the it's level set: http://neverforum.com/fmpbo/viewtopic.php?id=2922
6/19/17: a bit of help needed here, plz: http://neverforum.com/fmpbo/viewtopic.php?id=2988

I created my avatar with ANVIL-1000MD (c) and scaled it down with GIMP.

10

Re: It the it's levels (12/30/15 continuation)

Revised Level: Wood'n'Glass

Thanks go to dtb for re-uploading this level. The layout of the brushes is unchanged; the only change to the game play is in the coins. The rest of the changes are merely aesthetic.

@CSY: It turns out that when I was setting the attributes of the level in 2011, I had made a single-character mistake using a text editor (probably Notepad). Fixing this mistake was all I had to to do edit the level again.  smile

(Download at the first post.)

--It the it

It the it's level set: http://neverforum.com/fmpbo/viewtopic.php?id=2922
6/19/17: a bit of help needed here, plz: http://neverforum.com/fmpbo/viewtopic.php?id=2988

I created my avatar with ANVIL-1000MD (c) and scaled it down with GIMP.

11

Re: It the it's levels (12/30/15 continuation)

New level: Invisible Land

This level is quite reminiscent of TDF 06; however, it is somewhat less flat. It is another medium-ish level to balance out the harder levels in the set.

This is the third level that is either a consummation of a level from a set of unfinished levels I uploaded a while ago, or an inspiration from one of these levels.

(Download at the first post.)

Bonne chance! ,
--It the it

It the it's level set: http://neverforum.com/fmpbo/viewtopic.php?id=2922
6/19/17: a bit of help needed here, plz: http://neverforum.com/fmpbo/viewtopic.php?id=2988

I created my avatar with ANVIL-1000MD (c) and scaled it down with GIMP.