Topic: SPEEDING UP NEVERBALL !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


I am writing an AI for Neverball and I need it to run as
fast as possible. I have already disabled graphics, I think,
by commenting out   play_loop_paint in st_play.c,

Does anyone know what else can be disabled to optimise efficiency?
And is there a trick to speeding up better?

I will be posting videos of My AI Vs Neverball on the 15th or so.