Topic: Help reversing Neverball motion logic
I wonder... would it be too difficult to implement a game mode where the ball would move because a force was being applied to it rather than tillting the floor? In this game mode basically the camera would remain fixed at a nice wide angled view and the player would move the ball through the scenary by applying a force to it (the ball would gain momentum inertia). The floor would remain fixed. Would this be difficult to implement? What would it take? Which part of the nevercode would you start poking?