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Topic: It's boring ... Vulkan API support

Hello everybody. I'm tired of dumbly transferring my ray tracing to this game with the old OpenGL. I want to propose to transfer this game to the Vulkan API, and without visible graphic changes, and I'll do it - I'll do it much better. We'll remove old and boring rendering techniques from the shelves!

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Re: It's boring ... Vulkan API support

OpenGL is not "old and boring"... In fact, it is still being developed!
Also, OpenGL is generally supported by just about everything with any form of 3d acceleration. Can't say the same about other methods.

3 (edited by capitalknew 2017-05-18 07:26:22)

Re: It's boring ... Vulkan API support

I development ray tracing for Neverball, but I also considering to make spin-off with deferred rendering.