Damn, that’s pretty much the way I pictured it. Nice. You have a lot of the videos too. I’ve been thinking recently about some sort of video guide to help players deal with the frustrations caused by dumbasses like me who make courses that are beyond unreasonably difficult (which I plan to address when there is another release). I bring this up because a lot of your proof of record videos would double as playthrough videos too. I would probably only use the “as intended to be played” ones. I don’t have a problem with the crazy hole-in-one videos with regard to best records/scores contests, but this would be more about getting par/passing difficult levels, and not a guide to amazing 1 in million trickshots.
Your calendar is also the closest thing neverputt has to the nevertable (which I also need to get going again) so I’ll link it from whatever additional levelsets and courses page we eventually come up with.
I'm considering adding the feature to freely look around a Neverball/Neverputt level, but the code is confusing me a bit. I don't understand matrix math well enough to know how the view transformations are done.
If I had anywhere near the programming skills to help with this I would. Better views is definitely one of the things holding neverputt back from seeing more extravagant courses. I was trying to think of some kind of dynamic transparency that would temporarily blur away objects that obstruct direct view of the ball, situations like the one in the picture below. I can only assume however, this would be one hell of a programming challenge that probably wouldn’t be worth the trouble. Being able to zoom in and out + angle up or down while pivoting the view around the ball as the game currently does, would be an awesome feature. Free look would also accomplish this and be even better.