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Topic: Improve LIGHTING render

It would be nice to have a OpenGL master to test whether SHADOWS/various LIGHTING SOURCES could be included in the game engine.

Nowadays, there are a few Libre-Open games that incorporate real time lighting effects. I know SuperTuxKart (version>0.9) have these effects.

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Re: Improve LIGHTING render

May conflicts with ray traced Neverball... sad

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Re: Improve LIGHTING render

acterhd wrote:

May conflicts with ray traced Neverball... sad

What do you mean by that?

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Re: Improve LIGHTING render

This, however, means that ray tracing will not be able to fully take root with the new renderer. In my render, the particles also did not get accustomed. It's still a matter of Path Tracing.