26

Re: Setting up NetRadiant/GtkRadiant

the other problem is that the netradiant stops working ...
Is there another level editor?

¿what´s up? *Gus

27

Re: Setting up NetRadiant/GtkRadiant

Okay. I have no idea why it doesn't work for you. I don't want this to turn into a support thread, so let's stop here and see if anyone else has the same problem as you.

28 (edited by themacmeister 2014-03-20 04:33:19)

Re: Setting up NetRadiant/GtkRadiant

Just to let you all know that I used the Neverball gamepack included with the latest build, and it appears to be working perfectly with latest (2014) NetRadiant build. When I start mapping again, I will test the launching of maps directly into Neverball.

PS. GTKRadiant 1.5 Godfather build has corrupt textures with this pack. Unusable.

Currently Playing:
Celeste and Electronic Super Joy

29

Re: Setting up NetRadiant/GtkRadiant

Despite the [mild] texture corruption even in GtkRadiant 1.5.0 (stable), I still use it when designing/improving levels and holes, as I do not like NetRadiant's (from July 2012) auto-sync when moving lumps around, and it's texture list does not work well in Windows 8.1.

Welcome... to the Nevergalaxy!
(and also Neverputt Calendar)

30

Re: Setting up NetRadiant/GtkRadiant

CSY wrote:

I do not like NetRadiant's (from July 2012) auto-sync when moving lumps around

I still consider GtkRadiant usable and I was a little bit upset at this feature too, but NetRadiant has some improvements that I am glad I can have access to:

  • All the textures show up, as themacmeister pointed out

  • Netradiant's polygons are way smoother than Gtkradiant's.
    http://s8.postimg.org/6vc99xm1d/Capture.png http://s8.postimg.org/cxjw0fahd/screen00046.png
    NetRadiant vs GtkRadiant

  • Build & Play button

And after all, texture autosync is useful as well, sometimes...

~DEV

31

Re: Setting up NetRadiant/GtkRadiant

If you're talking about texture lock, then yeah, I don't know why but it seems to be enabled by default in NetRadiant. It annoys me, too, I'm used to textures being locked to the grid, not to the lumps.

32

Re: Setting up NetRadiant/GtkRadiant

Although I understand texture locking has its uses, I still prefer to manually fine-tune texturing as needed. It is also worth pointing out that I didn't see texture locking as an option until now, where it is located on the toolbar near clipping.

Still, I didn't like how ugly it was making the guard rails, such as when I was reforging the simple hole Bend.

Post's attachments

BendReforged.png 73.37 kb, 68 downloads since 2014-03-21 

Welcome... to the Nevergalaxy!
(and also Neverputt Calendar)

33

Re: Setting up NetRadiant/GtkRadiant

Moved instructions to neverball-docs on Github.