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Topic: Neverball RTX?

In in 3 years past made ray-traced version of Neverball, based on OpenGL hacks. After those years released NVIDIA RTX, and today's released OptiX, which can interact with OpenGL, so I again thinking about porting ray-tracing into Neverball with hacky methods (i.e. OpenGL interop).
Previously, I wanted to offer to port Neverball to the Vulkan API, just because this API is not able to interop with OpenGL. This topic is for discussion, and there is no release yet.