Topic: TIme measurement in Neverball --- edit
I am making an AI to beat Neverball. Open attachment for video link.
I am taking time from "curr_clock" in game_client.c and it gives me game time
but when I call files with recorded tilts in them they get called at slightly different times and this leads to a wrong path. Does anyone know or know anyone who knows how time is measured in Neverball? This would help me greatly. I am calling my files at a timestep of 250ms and getting mixed results.
Please feel free to PM me or email email@example.com
Edit --- I find this happens more when the game is sped up!!!!
---------still a problem but not as chronic at lower speeds..
Am I speeding up the game in the correct way?