Topic: Different sounds for texture
To Increase the realism of the game, I have an idea.
each collision of the ball is always the same sound, unlike when resized, But if each different texture modifies the original sound?
Example : Hit the ball to the texture turf-green , softer sound or less reverb. cause the impression of real grass .
Hitting the ball with the texture of wood would sound more sharp and resonant , hit the cement texture ( drier sound)...
I think you could modify the file that goes along with the texture and place the parameters that modify the original audio