I hated it because the objective was to make a level where you had to time the four switches correctly, but it seemed like it was far too lenient, and after a while I decided I did not like the idea at all. I think I uploaded the correct version (if there are 4 switches and a bunch of weird mechanics in the distance, then it is correct).
The replacement level will be a totally different concept (but still a puzzle level). Maybe I might post some sneak peeks in a new thread... this one is getting off topic...
http://neverforum.com/fmpbo/viewtopic.php?pid=34398 Code to generate levels... interesting... The only other unfinished level, V, will come after I do all the others. I have a reason for this.
Name pronounced /tʃə.ˈmɑd/ ("chuh-mod") followed by the digits "seven zero zero".