I'm sure that you're well aware that out of the list of questionable pre-release changes made in the past week, this one is at the very bottom of that list.
No, I'm not aware of this. While I do question the amount of repo write activity at a time when a development freeze would be called for, I can see the reason behind the individual commits. jammnrose reported some problems on the Mac and you tried to fix them. At worst, this introduces a new bug somewhere, but it doesn't constitute a change to the game.
That coin business, on the other hand, came completely out of nowhere. No one (that I know of) had ever suggested that the coins needed to be modified, and now, literally hours before the first release in almost five years, they suddenly had to have a new texture style and a new value representation, resulting in a highly visible change? I mean, what the thwomp?
Only later was I able to piece together, thanks to GunChleoc's explanation, that it was something to do with a Korean coin requiring a different style and then that style being backported to the standard coins. This was not at all apparent when the commit was made, and even if it had been apparent, my opinion would have been that special localization needs shouldn't affect the mainstream design. In fact, I've always thought of coin localization as a bit of a gimmick. The "$" is generic enough that as a player I never felt that I'm specifically collecting US dollars. The coins are not real money anyway.
Is there something special about releasing 1.6.0 that I'm not aware of, that prevents 1.6.1, 1.6.2, 1.7.0 and so on from ever being conceived? That commit from being reverted the next day after 1.6.0 and 1.6.1 being released a week from now?
This line of argumentation is not convincing. If it's so easy and unproblematic to release 1.6.1 at any time, then clearly you could have just released 1.6.0 in the state we all expected it to be released in and postponed any further changes, especially controversial ones, until 1.6.1.
The act of me adding textures isn't a conflict or a hostile action, the act of you reverting it, is.
"Adding textures" is not an honest description of changing the long-established look of a major game element.
For everyone not following the commit log, I have reverted the offending commit.
You may have reverted the new-style images, but you didn't stop the use of the 5/10 textures even though you were aware of the feedback from Cheeseness and me. In fact, the speed with which you committed every new update from GunChleoc before other contributors had a reasonable chance to look at it, and then slapped the 1.6.0 tag on the result comes across as intentionally disrespectful to those who had voiced objections.
I stayed out of the thread you opened recently, and was at one point even on the verge of writing something in your defense, but in light of these recent actions (which frankly took me by surprise) I'm beginning to think that Cheeseness has a point.