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Topic: Level fly-in question

Hopefully, this is my last mapping question...

How to I make the level fly-in work? I looked at levels like Retour de force 19, but
I still don't know how you are supposed to position it. tongue

It the it's level set: http://neverforum.com/fmpbo/viewtopic.php?id=2922
6/19/17: a bit of help needed here, plz: http://neverforum.com/fmpbo/viewtopic.php?id=2988
avatar drawn with ANVIL-1000MD (c) and scaled down with GIMP
にほんご べんきょう する。 (i am studying japanese)

2 (edited by ht-never 2011-11-17 19:33:07)

Re: Level fly-in question

I wish you to learn seriously something about maps, It....

Fly-in.... you have two entities, a info_player_intermission, that's the position of the camera and
a target_position that's where the camera look. You may fix the origin of these two entities if
it doesn't work.

Now.... i don't know if radiant can create these entities but you should learn
manual mapping (There is a wiki, here, you know?) if you want to create
levels.

There is a version of brush generator (NeverPH) with a GUI, now. do you know?
bye bye...

~DEV

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Re: Level fly-in question

ht-never wrote:

Now.... i don't know if radiant can create these entities but you should learn
manual mapping (There is a wiki, here, you know?) if you want to create
levels.

Hey now. If you want to remain oblivious, that's fine. But please don't give bad advice to others. It's fun to learn how the map format works, but you are sorely mistaken if you believe that copy-pasting some lines of text will result in quality levels. It's not gonna happen.

Radiant is a powerful level design tool used by many games, even commercial games. Do yourself a favor and learn it.

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Re: Level fly-in question

copy-pasting? our works now is comparable to radiant. i want to remeber you, parasti, that i try many times to learn radiant, and also It tried to learn how it works. he has 1 level. I have 40 levels.

I don't want to suggest that radiant doesn't work, but is very difficult to learn and and diminishes the work of programmers who are committed to work.

I'm the traslator in my language, i can create levels, GUIs, balls. I can edit the source code of Neverball. I am becoming powerful, you know?

~DEV

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Re: Level fly-in question

ht-never wrote:

he has 1 level. I have 40 levels.

Quality over quantity.

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Re: Level fly-in question

ht-never wrote:

I am becoming powerful, you know?

How about using your powers to fix the level set download links in the Neverwiki? For some reason, you've changed everything to htnever.zxq.net, and now there are tons of 404 errors.

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Re: Level fly-in question

Learning Radiant can be fun. I learnt enough to do some simple levels mainly from the excellent 1.4 (1.3?) mapping tutorial by RLK. Most of the functional stuff I learnt from Q3A mapping tutorials online. These were for QeRadiant, which was very similar to early versions of GtkRadiant. Now we are at NetRadiant, I am not sure how similar the interface is now.

If you learn the finer points of texturing surfaces, and slicing tool, along with a thorough listing of required entity names/values, you should be making half-decent levels in no time. btw, it only takes a day or so to learn the basics... but it helps to have some offline references available while mapping.

Best of luck.

Currently Playing:
Celeste and Electronic Super Joy

8

Re: Level fly-in question

Elviz wrote:
ht-never wrote:

I am becoming powerful, you know?

How about using your powers to fix the level set download links in the Neverwiki? For some reason, you've changed everything to htnever.zxq.net, and now there are tons of 404 errors.

For some reasons, my server is now offline but I'm hosting all the packages. I edit the links because there was already a lot of 404. penma.de is offline, dotsec.net is offline... what about keep quiet?

themacmaister wrote:

Learning Radiant can be fun. I learnt enough to do some simple levels mainly from the excellent 1.4 (1.3?) mapping tutorial by RLK. Most of the functional stuff I learnt from Q3A mapping tutorials online. These were for QeRadiant, which was very similar to early versions of GtkRadiant. Now we are at NetRadiant, I am not sure how similar the interface is now.

If you learn the finer points of texturing surfaces, and slicing tool, along with a thorough listing of required entity names/values, you should be making half-decent levels in no time. btw, it only takes a day or so to learn the basics... but it helps to have some offline references available while mapping.

Best of luck.

Thank you, but NeverPH is easier than GTK.... now, i prefer programming than using a visual tool.

Static Juice wrote:

Quality over quantity.

do you think my levels are so ugly? i made some other levels recently and they are more beautyfull than my first levels, that are a copy-past of other levels. before....

~DEV

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Re: Level fly-in question

ht-never wrote:

I edit the links because there was already a lot of 404. penma.de is offline, dotsec.net is offline...

The DotSec link pointed to http://icculus.org/neverball/packages/dotsec.zip until you replaced it. As for penma, the download link he provided in January works. What's "offline", and has been for weeks, is the free web hosting account you're directing Neverwiki visitors to.

10 (edited by ht-never 2011-11-18 18:11:29)

Re: Level fly-in question

Fixed.

But Elviz, we are talking about another subject.... i want to learn how to use radiant, but it doesn't work... i don't know. so, i made a generator (NeverPH) that produce the code... this is a good idea, do you think?

Edit: than, my explanation was right, talking about the fly-in.

~DEV

11 (edited by ht-never 2011-11-18 18:18:21)

Re: Level fly-in question

look at these levels? they are made with NeverPH. do you think they are so bad??

http://hitechtoday.files.wordpress.com/2011/11/cattura.png
http://hitechtoday.files.wordpress.com/2011/06/maze.jpg

~DEV

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Re: Level fly-in question

They look a bit flat smile

Once you move into the 3rd dimension, level creation is so much more fun!

Currently Playing:
Celeste and Electronic Super Joy

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Re: Level fly-in question

ht-never wrote:

look at these levels? they are made with NeverPH.

Argentum uses your brush generator? Really?

Argentum's buzzer.map (left) vs. ht-never's maze.map (right):
http://i40.tinypic.com/2q33ww6.png

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Re: Level fly-in question

This one looks oddly familiar, too...

http://ian-walker.com/neverball/accordian.jpghttp://hitechtoday.files.wordpress.com/2011/11/cattura.png


I'm not sure, but I think I've seen this somewhere before as well...
http://wiki.nevercorner.net/lib/exe/fetch.php?hash=e0c80f&w=300&h=240&media=http%3A%2F%2Fhitechtoday.files.wordpress.com%2F2011%2F10%2Fdejavu.png

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Re: Level fly-in question

Lol...   busted

16 (edited by ht-never 2011-11-19 11:45:51)

Re: Level fly-in question

that was done on purpose... they are "remix", but the level posted by tones is 100% mine... yes, they resemble but are two different levels. then, look at other levels, i have a lot of remix and a lot of levels that are mine and only mine...

these're 4 MY levels:

http://hitechtoday.files.wordpress.com/2011/11/grid.png
http://hitechtoday.files.wordpress.com/ … yramid.png
http://hitechtoday.files.wordpress.com/ … /start.png
http://hitechtoday.files.wordpress.com/2011/11/via.png

~DEV

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Re: Level fly-in question

ht-never wrote:

these're 4 MY levels:

http://hitechtoday.files.wordpress.com/2011/11/grid.png [...]

That's a "remix" of epsy's lookaround.map. Even the awkward fly-in position is the same (on-topic again!). BTW, your level won't load in Radiant because there's a parsing error in entity 2.

epsy's lookaround.map (left) vs. ht-never's grid.map (right):
http://i42.tinypic.com/358p2q0.png

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Re: Level fly-in question

don't get me wrong ht-never. borrowing is ok and originality is not the only measure of a good level (IMO at least). Goodness knows several of my own levels draw directly from rlk's original level sets. But more to the point, touting heavily derivative maps as an argument for NOT using radiant rings hollow. You can create your maps in whatever manner best suits you, but I disagree with your recommendation against using radiant. That's all. big_smile

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Re: Level fly-in question

I know, tones, and a lot of my old levels are shamelessly copied... but now I'm committed to creating original levels.

btw. that's strange!! my grid level is not a remix!!! but grids are identical!!!

~DEV