I've been working on simplifying the particle mechanism. As part of this, a couple of things that used to be particle effects are now texture effects. This stuff is subject to change, of course, and in fact it's all defined in terms of images and OBJs, so anyone with 3D modelling experience can now help define the look of the elements.
For now, the teleporter has a kind of random spiral thing that looks like the transporter in the new Star Trek movie.
The goal has beams of light shooting out of it, slow toward the outside, faster toward the inside.
As with most things, a screenshot doesn't capture the motion of it.
This is the first change I've made the the GLES branch that actually modifies the look of the game. It's necessary under the circumstances, so to account for this, the new mechanism is much more flexible.
And now to actually work on the particle renderer...
parasti, I don't understand what the part_lerp mechanism does.