Re: Freestyle training course
I assume this level will not be an "introduction" to leaping from corners...?
The new version is a bit frustrating when trying to reach the teleporter.
There is just enough room to gain momentum, and if you miss, you fall out. Or you fly through the teleporter going too fast, and fall out on the other side.
This would not be the introduction level, no. This level would fall approximately in the level 9 or 10 slot (out of 25), and would only be after having experienced the "safer" training level back around level 1,2 or 3, which you could still fall-out on, but not nearly so easily.
I think it would be a good idea to make a bit larger platform for the player to teleport to - that way the ball won't fall off so easily after teleporting(which happened to me quite a lot too!)
I can, off the top of my head, think of at least 4 different ways to reach the teleporter now, whereas before there was only 1 way. I think that's a good change, it encourages creativity, which is what freestyle is all about, but parasti's right. It takes a different corner-hitting technique in the first part than in the second part. I'll be sure to include a good variety of stuff in the "easy" level(maybe I should work on that one next? I was thinking of doing an angled-acceleration training level, but it should be pretty quick and easy to do one for the corner-hitting training.)
(I find it funny that one of you thinks its harder, and one of you thinks its easier... Hard to please everyone, I guess!)
parasti, I usually test all of my new levels out on Easy 1- which has a time of ~3:10 I think. Plenty of time for a level like this... at least I think so. I fall out way before 3 minutes is up; I'm doing good to last 1 minute!