Topic: Freestyle training course
Hi, as some of you know, I started making some levels over the summer, and then school started, and I haven't worked on them in a while... But I got an idea just recently : Instead of a "treasure hunt/Indiana Jones style" set of levels (I had only completed 5...), I thought maybe it would be both fun and useful to make instead a series of "freestyle training levels" where various freestyle techniques would be required to be used to finish the levels. Of course, it would start "easy" and get harder, once the various freestyle techinques were all introduced singly. Levels after the first 10 or so would start to require multiple freestyle techniques in order to finish the levels...
I don't mean to toot my own horn, but I'm pretty good at freestyle and I think I'd be able to design some pretty interesting levels, and hopefully, they will help those who are interested in getting better at freestyle. If nothing else, they ought to be quite a challenging set of levels.
What are your opinions on this idea?
The following link will always point to the latest collection of freestyle-based levels :
Freestyle Training Course
simply unpack the contents to your neverball/data folder and add the info from sets-dave.txt to sets.txt
Please feel free to comment on anything about them: texturing, design, difficulty, coins/times goals, etc.
I will post a list of changes here :
12/22/05 - Added 2 more levels (8 total). Polished them all off - they all look pretty now. Minor changes in texturing and intro text in some levels. Requires the latest version of my textures pack(with the orange/gold, and purple textures), and of course, the Mehdi2-beta textures(which you probably already have installed).
11/12/05 - Added a 6th level. slight improvements to one or two others(mostly textural). A couple of levels still need polishing. Removed my texture pack to reduce download size. Requires both my texture pack and textures from Mehdi2-beta set. (if you have them already installed, you do not need to download them again)
10/25/05 - Added a 5th level. (in development- input desired from other players!)
10/19/05 first "release" - the 2nd level is still in development, but the other 3 are polished.