Re: Environment backgrounds
After a lot of fiddling, I've begun to feel that the approaches I'd been trying for Volcano's "floor" were a bit too complex when compared with Neverball's other, more stark backgrounds.
I toyed with the idea of putting stylised cracks in.
Perhaps with some lava visible through?
It's not as dynamic as the ones with water in them, but Clouds and City set a precedent for more static "floors", and the cracks are starting to grow on me a little.
There's a little tidying up to do (especially where the far mountains meet the horizon), but hopefully I'll have this done in a couple of days ^_^