101

Re: Environment backgrounds

After a lot of fiddling, I've begun to feel that the approaches I'd been trying for Volcano's "floor" were a bit too complex when compared with Neverball's other, more stark backgrounds.

I toyed with the idea of putting stylised cracks in.
http://i.imgur.com/cde5ucr.png

Perhaps with some lava visible through?
http://i.imgur.com/PaxFzG4.png

It's not as dynamic as the ones with water in them, but Clouds and City set a precedent for more static "floors", and the cracks are starting to grow on me a little.

There's a little tidying up to do (especially where the far mountains meet the horizon), but hopefully I'll have this done in a couple of days ^_^

Cheese
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cheesetalks.net

102

Re: Environment backgrounds

Cheeseness wrote:

Perhaps with some lava visible through?

FWIW, I really like the cracks with lava showing through.

103 (edited by ed49 2014-05-12 17:28:31)

Re: Environment backgrounds

Yes! Paxed posted something!

Edit: I didn't notice that this wasn't the first since 2010.

Anyway, I agree, the volcano background looks amazing, especially with the lava cracks.

Here are all of my level contributions. Please test and give constructive criticism.

104

Re: Environment backgrounds

Thanks, people. This was merged into the repo last week, so it's up and ready to be played with by anybody who's keen to compile it (or grab the nightly builds if you use Windows).

Cheese
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cheesetalks.net

105

Re: Environment backgrounds

Looks great Cheeseness. The only thought I had (dunno if this might be feasible or not) was to somehow make the light showing through the cracks shift or undulate or change color, as though there were liquid lava moving underneath.