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<![CDATA[Neverforum — Games]]> Sat, 19 Dec 2020 17:54:28 +0000 PunBB <![CDATA[Re: A little game I've been working on]]> I would like to try it, but I have Windows, not Linux sad

and btw the link in your signature doesn't work

Sat, 19 Dec 2020 17:54:28 +0000
<![CDATA[A little game I've been working on]]> It's called Minceraft, basically Minecraft but 2D. Note that it only supports Linux for now, since it runs weirdly on windows, probably because windows is a piece of crappy junk.

Sat, 19 Dec 2020 15:31:53 +0000
<![CDATA[Re: some old jetpack levels]]> yes, you have to go to the jetpack website i linked to to get dosbox and the original jetpack. maybe i should have said that in the 1st post

Tue, 13 Aug 2019 18:52:56 +0000
<![CDATA[assault cube game]]> Who knows about this pretty interesting game?

Sun, 02 Jun 2019 08:57:08 +0000
<![CDATA[Re: Irrlamb]]> I did over here: … 798#p34798

Tue, 28 May 2019 22:20:47 +0000
<![CDATA[Re: Irrlamb]]> That should not happen. Can you send me a map where that happens?

Tue, 28 May 2019 18:05:28 +0000
<![CDATA[Re: Irrlamb]]> parasti wrote:

While the game loop does run the physics system at 90 Hz

    Ah, so that must explain what happened with timers going out of phase. I had a timer that lasted for 3.0s, and the path_corners were a 2.25 + 0.75 cycle. If you cycled several times it would no longer align with the other similar platforms. Probably that is because 2.25 = 202.5/90, and so it probably set the interval to 2.2444... or 2.2555... which drifts over time. When I changed the timers to 0.7 and 2.1 (or was it 0.8 and 2.4?), it worked perfectly AFAICT.

Tue, 28 May 2019 17:24:20 +0000
<![CDATA[Re: Irrlamb]]> This game was on the old Neverwiki. Dozens of Neverball-like games on there.

Technically, Neverball physics are run at a variable rate. While the game loop does run the physics system at 90 Hz, within a single update the physics system is advanced in time toward the nearest collision without subdividing that time into fixed steps. This is a so-called collision-prediction system.

Neverball physics are surprisingly stable. With a conventional collision-detection system you'd need to invest a lot more work to get the same result.

Tue, 28 May 2019 14:48:23 +0000
<![CDATA[Re: some old jetpack levels]]> F&%k, dumb me, spent like 10 minutes opening these levels in goddamn Neverball realizing its not some neverball set.

Fri, 17 May 2019 14:50:07 +0000
<![CDATA[Re: Irrlamb]]> Looks pretty neat. Having the ball interact with objects in the environment has some potential.

- Physics now runs at 500hz

Geez, that's overkill! In comparison, Neverball's physics runs at 90hz.

Fri, 17 May 2019 14:42:46 +0000
<![CDATA[Re: Irrlamb]]> wow, great game if you're looking for an neverball alternative

Fri, 17 May 2019 12:23:11 +0000
<![CDATA[Irrlamb]]> You guys might enjoy this one:

Sun, 05 May 2019 20:40:21 +0000
<![CDATA[where to find tiltilation video game]]> hi guys

a few yrs ago i played demo version of a video game called tiltilation as found on this page (waybackmachine). Then after looking at post 2 of this thread i found this waybackmachine page of tiltilation website. is there any way to play full version of this vg these days? thx

Sun, 04 Nov 2018 18:36:43 +0000
<![CDATA[megaman 11]]> hey guys

if you look on the oct 2 2018 post on you can see capcom released megaman 11. surprisingly they released it as early as the 2nd of the month yikes


Sun, 07 Oct 2018 21:37:12 +0000
<![CDATA[Re: windows xp]]> i was trying it, before you shared this post.

Fri, 07 Sep 2018 20:24:44 +0000