I still don't know where are the game files. and who is this Drodin, who created the Android version.
Back to the topic, I like the original levelsets [except Tones Levels, because they weren't in 1.5.4], so I think they should be a bit updated and easier to play on mobile.]]>
Also, I love Neverputt on mobile. It's so handy.
Btw does somebody know where are located files on Android Neverball?]]>
What do you think?]]>
I saw it and it's at $ 0.92 USD
You can download it from developer's site for free
Someone posted this discovery in a Github comment:
Are there plans to implement zip support in fs_stdio without using PhysicsFS? I seem to remember a discussion on GitHub about that.]]>
There still are a few issues, most of them minor.
OpenGL ES does not support cube mapped textures, so those fancy metal effects don't work. I made it fall back to rendering a solid color for these materials by zeroing out the texture matrix so it doesn't look ugly.
I could not find a version of PhysicsFS that worked on Android, so custom content packs won't work unless you extract them manually. I have it extract the data files to the app's internal storage directory on first run.This shouldn't be necessary with PhysicsFS, since an apk is really just a zip file.
Even when the main function exits, the Android activity is still there, so you have to manually close the app to quit.
I'm not sure of the best way to handle tilt in a game like this where the screen is being tilted, so I mimicked Super Monkey Ball Sakura Edition and made it so that tilting the screen at a 45 degree angle is neutral.
As far as building, you will need the Android SDK and NDK. You don't need Android Studio, just the command line tools.]]>
How well does it run? What phone are you testing on?
Is it possible to build an APK without having to set up the Android SDK?]]>
The build scripts and Java stub are in the android/ directory, and the changes to the rest of the code are fairly minimal, so it could be merged into master without too much trouble.]]>