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<![CDATA[Neverforum — Embedded / Mobile]]> Thu, 30 Apr 2020 07:53:03 +0000 PunBB <![CDATA[Re: A easier levelset for android?]]> I think controls would be updated because they behave like arrows. I like the idea of just rotating device.

I still don't know where are the game files. and who is this Drodin, who created the Android version.

Back to the topic, I like the original levelsets [except Tones Levels, because they weren't in 1.5.4], so I think they should be a bit updated and easier to play on mobile.

Thu, 30 Apr 2020 07:53:03 +0000
<![CDATA[Re: A easier levelset for android?]]> But what do you think?

Wed, 29 Apr 2020 17:42:49 +0000
<![CDATA[Re: A easier levelset for android?]]> Today I tried to beat default highscore in Neverball Easy 05. The best time I could do was 1:15.

Also, I love Neverputt on mobile. It's so handy.

Btw does somebody know where are located files on Android Neverball?

Wed, 29 Apr 2020 08:58:05 +0000
<![CDATA[A easier levelset for android?]]> What happens if we create easier levels for mobiles or facilitate the others.

What do you think? hmm

Tue, 28 Apr 2020 16:09:17 +0000
<![CDATA[Re: Neverball is on Google Play Store]]> SuperBallMaster wrote:

I saw it and it's at $ 0.92 USD

You can download it from developer's site for free

Tue, 21 Apr 2020 06:54:27 +0000
<![CDATA[Re: Neverball is on Google Play Store]]> I saw it and it's at $ 0.92 USD

Wed, 15 Apr 2020 19:52:34 +0000
<![CDATA[Neverball is on Google Play Store]]> Just played Neverball on my phone.

Someone posted this discovery in a Github comment:

Wed, 15 Apr 2020 19:29:50 +0000
<![CDATA[Re: Neverball Ported to Android]]> NOTE!: The OpenGL is used for the Android Studio, but it is only for Java.

Sat, 28 Mar 2020 09:10:36 +0000
<![CDATA[Re: Neverball Ported to Android]]> No, it only lets you read directly out of the APK assets folder. Presumably you already know what's in it. ZIP file discovery and loading would indeed require ZIP support. I have no plans towards that, at the moment. It is a release requirement, though.

Fri, 27 Sep 2019 05:00:58 +0000
<![CDATA[Re: Neverball Ported to Android]]> I couldn't find any way to enumerate files in a directory using SDL rwops. How did you implement that?

Are there plans to implement zip support in fs_stdio without using PhysicsFS? I seem to remember a discussion on GitHub about that.

Thu, 26 Sep 2019 19:31:56 +0000
<![CDATA[Re: Neverball Ported to Android]]> You can read APK assets via SDL. I did this in my unreleased half-baked Android port. It worked pretty well, although I had to buffer the reads for performance. Check it out:

Thu, 26 Sep 2019 09:45:43 +0000
<![CDATA[Re: Neverball Ported to Android]]> I'm testing it on a Moto g6, which is a mid-tier phone from last year, and it runs great. I get a solid 60 FPS on most levels,  even with reflections turned on. Easy 9 suffers a bit with reflections, but it's still smooth and playable. I still think this phone is above average of what most people will have currently, so performance will vary.

There still are a few issues, most of them minor.
OpenGL ES does not support cube mapped textures, so those fancy metal effects don't work. I made it fall back to rendering a solid color for these materials by zeroing out the texture matrix so it doesn't look ugly.
I could not find a version of PhysicsFS that worked on Android, so custom content packs won't work unless you extract them manually. I have it extract the data files to the app's internal storage directory on first run.This shouldn't be necessary with PhysicsFS, since an apk is really just a zip file.
Even when the main function exits, the Android activity is still there, so you have to manually close the app to quit.
I'm not sure of the best way to handle tilt in a game like this where the screen is being tilted, so I mimicked Super Monkey Ball Sakura Edition and made it so that tilting the screen at a 45 degree angle is neutral.

As far as building, you will need the Android SDK and NDK. You don't need Android Studio, just the command line tools.

Wed, 25 Sep 2019 22:51:02 +0000
<![CDATA[Re: Neverball Ported to Android]]> Cool!

How well does it run? What phone are you testing on?

Is it possible to build an APK without having to set up the Android SDK?

Tue, 24 Sep 2019 13:11:18 +0000
<![CDATA[Neverball Ported to Android]]> Since Neverball ME is very out of date, and I couldn't get it to build with current Android SDKs, I have taken the latest Git version and ported it to Android. Branch is here:

The build scripts and Java stub are in the android/ directory, and the changes to the rest of the code are fairly minimal, so it could be merged into master without too much trouble.

Sun, 22 Sep 2019 23:16:14 +0000
<![CDATA[neverball me crashing]]> OK I finally find the file of neverball me but after installing it's not working . I am installing it at my HTC One me with Android5

Tue, 26 Feb 2019 09:26:21 +0000