Planning to add more levelsets once the package framework is ironed out.
(Hopefully yours, too, down the line. Need to port clockwork items over to Neverball...)]]>
please make a web version of neverputt next!
Putt does not support Emscripten, YET!]]>
The little button in the top left corner enables fullscreen.
So now, if you visit the URL on your phone, you'll have a decent mobile experience with the game. You can go from landscape to portrait or enter/exit fullscreen and the game will handle that well. Try it out.]]>
Prior to this, I added joystick hotplugging to Neverball. So the game automatically uses any controller that you plug in / press a button on.
So now you can do this:
1) Go to https://neverball.github.io/
2) Plug in a controller.
3) Configure the controller under Options -> Gamepad.
4) Play Neverball in the browser with your controller.
Updated the visuals a bit: https://neverball.github.io/
When I click this button "Play now!", then settings and about is still visible! It requires hidden text element except canvas-element.]]>
Moved to a new URL at https://neverball.github.io
Postpositive update!: Neverball with stellar website styles, but it goes wrong!
DE: Nachgestellte Update!: Neverball mit herausragenden Website-Stilen, aber es geht schief!
How about stellar websites? (see spoiler that includes german.)]]>
I thought you used some custom neverballrc options to restore pre-1.6 tilt responsiveness? Could that be it? Those are currently not exposed for editing in the browser. Or perhaps I am just mixing you up with another Neverballer?
True, I was complaining that "the feel" is different when 1.6 came out but I never used specific customized options. So I'm not the one]]>