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<![CDATA[Neverforum — New Version of Inferno]]> http://neverforum.com/fmpbo/viewtopic.php?id=3335 Mon, 26 Apr 2021 08:03:28 +0000 PunBB <![CDATA[Re: New Version of Inferno]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35820#p35820 Elviz wrote:

You people keep finding loopholes in this level. yikes

Then again, that's actually good because then I know that there are things I still need to fix.

Calling it a loophole.... you mean THIS (as in reshaun's replay) is NOT the intended way?  If not, let the cat out of the infernal bag - at least a small part of it  lol

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Mon, 26 Apr 2021 08:03:28 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35820#p35820
<![CDATA[Re: New Version of Inferno]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35818#p35818 gypaete wrote:

Thank you Kodebreaker and Reshaun for the strat !

I was trying that technique a while back! I had a feeling that it had to be that way to beat the level! yikes

Great Job! big_smile

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Fri, 23 Apr 2021 00:56:34 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35818#p35818
<![CDATA[Re: New Version of Inferno]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35815#p35815 Thank you Kodebreaker and Reshaun for the strat !

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Wed, 21 Apr 2021 18:36:23 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35815#p35815
<![CDATA[Re: New Version of Inferno]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35688#p35688 reshaun wrote:

I just jump and bump over the obstacles and solved it.

Awesome replay!

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Fri, 27 Nov 2020 19:59:14 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35688#p35688
<![CDATA[Re: New Version of Inferno]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35687#p35687 You people keep finding loopholes in this level. yikes

Then again, that's actually good because then I know that there are things I still need to fix.

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Fri, 27 Nov 2020 02:59:13 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35687#p35687
<![CDATA[Re: New Version of Inferno]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35686#p35686 I just jump and bump over the obstacles and solved it.

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Thu, 26 Nov 2020 18:12:51 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35686#p35686
<![CDATA[Re: New Version of Inferno]]> http://neverforum.com/fmpbo/viewtopic.php?pid=35684#p35684 I've been playing the new version of the level a little bit and I think I found something. I feel like I'm getting closer.

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Tue, 24 Nov 2020 23:35:55 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=35684#p35684
<![CDATA[Re: New Version of Inferno]]> http://neverforum.com/fmpbo/viewtopic.php?pid=34584#p34584 KodeBreaker wrote:

I've seen that you edited another level of yours and added 2 new textures on GitHub. Are there new Nevermania levels coming soon?

Currently, I'm just revisiting existing levels. After a five-year break, there are some improvements that I think should be made. The two textures are needed by the upcoming new version of Rails, although it seems that mtrl/orange has already been in use by add-on level sets for a while.

Perhaps there'll be a new level eventually, but it may take some time, and I haven't really started yet.

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Tue, 26 Mar 2019 21:27:12 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=34584#p34584
<![CDATA[Re: New Version of Inferno]]> http://neverforum.com/fmpbo/viewtopic.php?pid=34582#p34582 I've seen that you edited another level of yours and added 2 new textures on GitHub. Are there new Nevermania levels coming soon?

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Tue, 26 Mar 2019 13:36:08 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=34582#p34582
<![CDATA[Re: New Version of Inferno]]> http://neverforum.com/fmpbo/viewtopic.php?pid=34577#p34577 KodeBreaker wrote:

[...] here are the two hints we have so far:

Don't read too much into those quotes.

The part about how the player is not supposed to defeat the thwomps had the caveat "Not this way, at least." And the remark about dtb's replay was just a bit of fun. Causing a fall-out, no matter where, is obviously not the trick.

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Mon, 25 Mar 2019 22:06:46 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=34577#p34577
<![CDATA[Re: New Version of Inferno]]> http://neverforum.com/fmpbo/viewtopic.php?pid=34561#p34561 This is what the new version looks like, and here are the two hints we have so far:


Elviz wrote:

Ah, so the trick is to fall out in the right spot? wink

Elviz wrote:

When building the level, I tried to make it impossible to jump over the rails by bumping against the inner edge of those stone paths. Given Neverball's possibilities for freestyle playing, however, it's hard to squash all shortcuts reliably. Still, I may need to start thinking about new countermeasures because you're not supposed to defeat the fire thwomps. Not this way, at least.

So the clue is that you are not supposed to be able to go to both switches. As shown in the new version, the switch that lowers the slide has been removed and has been put on both open switches. Meaning that the locked switch lowers the bump that puts you to the goal. I feel like it has to do something with that little piece behind the fence and timer.

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Mon, 25 Mar 2019 00:03:20 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=34561#p34561
<![CDATA[Re: New Version of Inferno]]> http://neverforum.com/fmpbo/viewtopic.php?pid=34551#p34551 KodeBreaker wrote:

So there's a new version of Inferno... and it's even harder! How do I solve this level?

https://github.com/Neverball/neverball/ … nferno.map

I've just smashed over 3500 commits in the repository "neverball" (including sucking up into the future repository).
Check this out before you merge it!

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Sat, 23 Mar 2019 15:17:56 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=34551#p34551
<![CDATA[New Version of Inferno]]> http://neverforum.com/fmpbo/viewtopic.php?pid=34548#p34548 So there's a new version of Inferno... and it's even harder! How do I solve this level?

https://github.com/Neverball/neverball/ … nferno.map

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Sat, 23 Mar 2019 12:36:35 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=34548#p34548