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<![CDATA[Neverforum — Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?id=220 Mon, 31 Dec 2018 04:08:13 +0000 PunBB <![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=34216#p34216 chmod 700 wrote:

(I have never beaten Tones in challenge mode, but I am close.)

Tones in challenge mode can be difficult, but it's worth it after completing it.

I really hope to see the set finished, these levels are really amazing.

I have a lot of favorite levels. (12, 14, 16, IV)

chmod 700 wrote:

And then there is III, which I actually remixed as bonus IV in my own set but made it so you actually try to score points, rather than work from 10 to 100 in sequence.

Now I'm even more excited to play your set!

chmod 700 wrote:

(Speaking of challenge mode: are your failed runs counted towards the total time? I am trying to get under 6:00 in Easy and can never quite get there.)

Yes.

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Mon, 31 Dec 2018 04:08:13 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=34216#p34216
<![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=34215#p34215     I think my favorite level is bonus I. Then again, 12 is really hard (though, I just now beat it twice in a row...), and there is always 9, 10, 15, and 16 to ruin your challenge runs. (I have never beaten Tones in challenge mode, but I am close.) And then there is III, which I actually remixed as bonus IV in my own set but made it so you actually try to score points, rather than work from 10 to 100 in sequence.
    (Just got under 25.00 in Tones 15...) Oh now that is mean. Tones 15 seems to have a mistake. The Fast Unlock times are 18.00 and 18.50, and the Best Times are more than 26.50 (I have swept the Medium time out of existence...). But Fast Unlock times are a restriction on Best Times... (Also, can someone prove that 17.99 or less is possible??)
    Another mishap: For challenge mode, best times shows :0:00.00 which I assume means 100:00.00 (by extension from 50 and 75 minute times...). It should be changed to 99:59.99 or else the bug should be fixed.
    (Speaking of challenge mode: are your failed runs counted towards the total time? I am trying to get under 6:00 in Easy and can never quite get there.)

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Mon, 31 Dec 2018 03:41:09 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=34215#p34215
<![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=34214#p34214 I really love your levels

Here are some replays I did on your levels.

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Sun, 30 Dec 2018 16:30:30 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=34214#p34214
<![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=29555#p29555 COMO LO DESCARGO????

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Tue, 26 Nov 2013 01:38:53 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=29555#p29555
<![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=26467#p26467 There's was a package called tones-1.1.zip in the official site's server some times ago. there was also this level. why is not included in 2010-release?

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Fri, 25 Nov 2011 14:39:50 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=26467#p26467
<![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=26429#p26429 here's the zip with the map for "not-so-easy"

it's just one of the more "quiet" levels where there's not so much fun while playing but you can feel the true reward it holds for you once you can make it all the way through to the goal for the first time; so it's all about winning it here (and not necessarily enjoying); the same feeling for me with RDF20 or NM10.

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Wed, 23 Nov 2011 08:29:50 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=26429#p26429
<![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=26428#p26428 Hey dtb:

thanks for the nudge. I don't even know if I have that map anymore, I'll have to go digging. I guess I just felt the level wasn't very original and was a little bit annoying (its form of difficulty was maybe a little tedious)
I would like to watch your replay, but I'll have to go find that map again.
Sooner or later I will complete the set, it's just so hard to find any time for fun stuff like that these days.

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Wed, 23 Nov 2011 06:17:23 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=26428#p26428
<![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=26410#p26410 I mean this could've been your 21st level...

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Tue, 22 Nov 2011 00:36:05 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=26410#p26410
<![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=26214#p26214 In my opinion there's no clue needed for "discs" for it already IS sort of a clue that you can't go on when you go up (so where would you go next anyway?); moreover it's just a good feeling you get - even if it lasts for only 1 second - the moment you find out for yourself; a clue would simply take that yeah-I-found-the-hidden-path-feeling away from this level.

I think lvl8 "bumperoo" would definitely fit better among the last levels of your set (it's blocking the way a bit where it is now - at least it felt like that for me)

btw. why did you omit lvl10 of a former version of your set (see replay)? - I really liked the challenge here, it took a lot of concentration and very precise movement

cheers

dtb

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Fri, 21 Oct 2011 16:58:35 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=26214#p26214
<![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=26211#p26211 My apologies, yeah, "twisted" (not sure where I got descent from  - maybe I've been longing for some innovative 90s FPS/flight sim action).

I'd definitely add a clue to discs, or move the level so that it's slightly more revealed in the flyby (I noticed that I could go down on my fourth fallout).

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Fri, 21 Oct 2011 01:36:42 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=26211#p26211
<![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=26210#p26210 Hey thanks for the comments cheese!
Not sure which level you mean by "descent"...  is that the one with the very long twisting climb at the start? (twisted.sol) "#15"
yeah, in discs I figured there would be an "ah hah" moment, but I could certainly add a clue if it's annoying or misleading.

@ed49, yes, tha plan is make a complete set of 25. It's just so hard to find the time (and come up with new ideas)

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Fri, 21 Oct 2011 01:03:34 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=26210#p26210
<![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=26205#p26205 parasti wrote:

I would imagine that tones is aware of this, being one of our lead mappers and all.

Yes, I'm sure he is.

@tones: Maybe you should think about making five more levels... just a suggestion...

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Thu, 20 Oct 2011 18:17:14 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=26205#p26205
<![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=26202#p26202 I would imagine that tones is aware of this, being one of our lead mappers and all.

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Thu, 20 Oct 2011 16:36:07 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=26202#p26202
<![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=26197#p26197 Feedback: They're so awesome that they will be included in the next version!

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Thu, 20 Oct 2011 15:33:07 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=26197#p26197
<![CDATA[Re: Tones Levels (the thread formerly known as "level feedback?")]]> http://neverforum.com/fmpbo/viewtopic.php?pid=26188#p26188 tones, these are great!
I suck at them, but they're great. You've implemented really cool gameplay ideas there big_smile

One question. In descent (the last level), I seemed to be accelerating up the ramp at the beginning far faster than I was expecting. Is there anything exciting that's responsible for that?

You may want to do something in discs that makes it a little more obvious that you're meant to go down first. I spent forever trying work out how to get by the spikes at the top of the first lift  :doh:

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Thu, 20 Oct 2011 04:17:33 +0000 http://neverforum.com/fmpbo/viewtopic.php?pid=26188#p26188