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<![CDATA[Neverforum — Neverball]]> http://neverforum.com/fmpbo/index.php Mon, 25 Jan 2021 16:12:46 +0000 PunBB <![CDATA[How to make Neverball levels?]]> http://neverforum.com/fmpbo/viewtopic.php?id=3487&action=new I have NO idea how to make custom levels. Does someone have a video or something about this?

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Mon, 25 Jan 2021 16:12:46 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3487&action=new
<![CDATA[wacky stuff i did with the nb source]]> http://neverforum.com/fmpbo/viewtopic.php?id=3482&action=new heres some replays of it

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Mon, 16 Nov 2020 17:58:38 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3482&action=new
<![CDATA[New here.. not new to Neverball...]]> http://neverforum.com/fmpbo/viewtopic.php?id=3479&action=new Hello!
As title shown, recently I stumbled across this site; I've seen it before actually. So last night I decided, "Hey! I'm a Neverball enthusiast! So why don't I join?"
Anyways, if I am not mistaken, but sometime back in 2007, I tried this game for the first time, and I was like "ehh."
In the proceeding year, I tried it again, and this time I became more fond of the gameplay, (or the game itself actually). I had been using the 1.4 version, I believe. (Only three level sets and no customized spheres, YET)
Today, looking back ten years ago, I can remember how deep I was into the game, especially with the version 1.5.4 and the new levels.

So... Here I am, back in this game!
And truth be told, the exhilaration and enjoyment of Neverball has not really changed for me.
This is one of the most, if not THE best early 2000s 3D platformer PC game.

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Sun, 01 Nov 2020 00:35:20 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3479&action=new
<![CDATA[I found out how did protonspring slow down neverball.]]> http://neverforum.com/fmpbo/viewtopic.php?id=3469&action=new While working on ForgeBall, I also researched Neverball's source code, and I found out if you change the value of st_timer in the main game loop function, you can control the game's speed. That might be the way protonspring did it.
The position of the st_timer is in line 603 of ball/main.c in the ForgeBall sourcecode.
(EDIT: this changes the game's tick speed, thus making the game run slower.)
596  while (loop())
597   {
598
599       if ((t1 = SDL_GetTicks()) > t0)
600      {
601      /* Step the game state. */
602
603            st_timer(0.001f * (t1 - t0));
604
605            t0 = t1;
606
607      /* Render. */
608
609         hmd_step();
610            st_paint(0.001f * t0);
611            video_swap();

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Fri, 03 Jul 2020 09:06:26 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3469&action=new
<![CDATA[I just noticed something down-right weird...]]> http://neverforum.com/fmpbo/viewtopic.php?id=3464&action=new     So I was just playing around with the various ways you can put NetRadiant field values outside of their normal range (e.g. negative radius). I put 2 into the "state" field of an info_camp and it turned pale blue, the color of teleporters. Then 3 was an orangeish yellow I assumed was the goal. After that I put in 42 (why not?) and... cyan?
    So I then proceeded to try every single number up to 42. Then I tried a big number (six digits) and... the game just crashed on startup. So I tried more numbers to find where the cutoff was, which was the strange number 1480 (and not, say, 256 or 32768 like I expected). Along the way I saw 1400 was black. Every other number I tried in that range was either invisible or crashed the game. With negatives, it crashed at -6456 and worked at -6455.

What is going ON here?!

Full List (at least what I found)

    I excluded numbers made the switch invisible. The "red" and "green" were much more opaque than a normal switch was even in its "ball-inside-please-exit" state. The "blue" of 13 was #0000ff or something very similar and NOT the teleporter blue of 2.

  • 2=teleport-blue

  • 3=goal?

  • 4=invisible

  • 5=black

  • 6=white

  • 7=magenta

  • 8=white

  • 9=cyan

  • 10=white

  • 11=red

  • 13=blue

  • 15=cyan

  • 24=white

  • 25=magenta

  • 26=white

  • 27=red

  • 28=yellow

  • 35=white

  • 36=white

  • 37=cyan

  • 38=yellow

  • 39=green

  • 40=white

  • 41=white

  • 42=cyan

  • 1400=black (!)

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Thu, 25 Jun 2020 22:39:39 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3464&action=new
<![CDATA[hi! im new]]> http://neverforum.com/fmpbo/viewtopic.php?id=3431&action=new hi im mr chizito and im happy to log in here big_smile

i started to mapping and i want to login cuz i want to chare my levels with you

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Fri, 03 Apr 2020 20:07:43 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3431&action=new
<![CDATA[custom lvls]]> http://neverforum.com/fmpbo/viewtopic.php?id=3429&action=new how to install custom lvls?

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Sat, 21 Mar 2020 18:34:01 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3429&action=new
<![CDATA[How do I make a Level?]]> http://neverforum.com/fmpbo/viewtopic.php?id=3428&action=new How do you make a custom level for Neverball and/or Neverputt?
hmm

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Sat, 21 Mar 2020 16:43:37 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3428&action=new
<![CDATA[old stuff (neverball 1.5.0 windows setup)]]> http://neverforum.com/fmpbo/viewtopic.php?id=3398&action=new just wandering in neverball.org's old archives and found this.just incase anyone needs it.

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Tue, 08 Oct 2019 14:33:07 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3398&action=new
<![CDATA[Ubuntu : add a new level]]> http://neverforum.com/fmpbo/viewtopic.php?id=3391&action=new additional neverbal and neveputt levels seems great to play, but :
how can i add them on ubuntu ?

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Thu, 12 Sep 2019 09:02:52 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3391&action=new
<![CDATA[hi im just checking in]]> http://neverforum.com/fmpbo/viewtopic.php?id=3380&action=new is neverball 1.7 still released

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Mon, 05 Aug 2019 18:17:59 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3380&action=new
<![CDATA[NeverBall acting strangely]]> http://neverforum.com/fmpbo/viewtopic.php?id=3378&action=new I tried to play neverball, but this happened. Pretty creepy.
https://youtube.com/watch?v=kYWWsjgYlhk&t

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Sat, 03 Aug 2019 19:17:04 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3378&action=new
<![CDATA[Here is an interesting challenge idea...]]> http://neverforum.com/fmpbo/viewtopic.php?id=3374&action=new     The rules are simple: Play a level, but you are only allowed to get one denomination of coins. For example, I attach several replays of me collecting all and only blue coins. (You could, of course, easily do this with all red or all yellow coins.)

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Tue, 18 Jun 2019 22:12:07 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3374&action=new
<![CDATA[Help with some error when compiling Neverball 1.5.x]]> http://neverforum.com/fmpbo/viewtopic.php?id=3371&action=new I am currently using Kubuntu 19.04 and i get some error when i try to compile the source code.I don't know anything about C Programming so please help
Error:
clement@KubuntuWindowsPC:~/桌面/neverball-neverball-1.5.4$ make
scripts/version.sh: 8: scripts/version.sh: svnversion: not found
Will make a "devel" build of Neverball r.
cc -Wall -ansi -pedantic -O2 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -U_GNU_SOURCE -I/usr/include/libpng16 -Ishare -DVERSION=\"r\" -DCONFIG_USER=\".neverball-dev\" -DCONFIG_DATA=\"./data\" -DCONFIG_LOCALE=\"./locale\" -DENABLE_NLS=1 -DNDEBUG -MM -MP -MF share/base_image.d -MT "share/base_image.o" share/base_image.c
cc -Wall -ansi -pedantic -O2 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -U_GNU_SOURCE -I/usr/include/libpng16 -Ishare -DVERSION=\"r\" -DCONFIG_USER=\".neverball-dev\" -DCONFIG_DATA=\"./data\" -DCONFIG_LOCALE=\"./locale\" -DENABLE_NLS=1 -DNDEBUG -o share/base_image.o -c share/base_image.c
share/base_image.c: In function ‘image_load_png’:
share/base_image.c:97:45: warning: implicit declaration of function ‘png_sizeof’; did you mean ‘png_set_eXIf’? [-Wimplicit-function-declaration]
         if (!(bytep = png_malloc(readp, h * png_sizeof(png_bytep))))
                                                                                 ^~~~~~~~~~
                                             png_set_eXIf
share/base_image.c:97:56: error: expected expression before ‘png_bytep’
         if (!(bytep = png_malloc(readp, h * png_sizeof(png_bytep))))
                                                                                 ^~~~~~~~~
make: *** [Makefile:299: share/base_image.o] Error 1

I get this error when i try to compile Neverball 1.5.x

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Wed, 12 Jun 2019 05:27:34 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3371&action=new
<![CDATA[Help compiling neverball]]> http://neverforum.com/fmpbo/viewtopic.php?id=3370&action=new I am attempt to custom my neverball but i can't even compile it.
error log:
/usr/include/SDL_config_minimal.h:38:22: Error: Conflict with type "size_t"
Typedef unsigned int size_t;
                      ^
In file included from /usr/include/string.h:32:0,
                 From share/lang.c:16:
/usr/lib/gcc/x86_64-redhat-linux/4.8.5/include/stddef.h:212:23: Note: The last announcement of "size_t" is here
Typedef __SIZE_TYPE__ size_t
Note:I am using CENTos and I translated it to english because my CENTos is chinese.

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Tue, 11 Jun 2019 05:40:06 +0000 http://neverforum.com/fmpbo/viewtopic.php?id=3370&action=new